How To Make GGD’s Matt Halpern Drums Sound Insanely Real
Nail The Mix Staff
The GetGood Drums Matt Halpern library is a monster. For modern metal producers, it’s become a go-to for a reason: the samples are meticulously recorded, hit hard, and are mixed by Adam "Nolly" Getgood to sit perfectly in a dense, low-tuned mix right out of the box.
But here’s the problem we all face. Even with an incredible library like this one, it’s ridiculously easy to end up with drums that sound fake. You know the sound—robotic, sterile, like a machine gun firing off perfectly identical hits. It’s the "plastic drums in space" vibe that screams "programmed," a common complaint about the state of modern metal drums.
The good news is, the samples aren't the problem. The Matt Halpern library has all the raw material you need for a dynamic, human-sounding performance. The issue is how we use these tools. Let's move beyond the presets and dive into the techniques that will make your GGD tracks sound like a real drummer, in a real room, absolutely hammering the kit.
It's Not The Samples, It's How You Use Them
We hear the same complaints about modern metal drums constantly. They feel programmed, they lack groove, and the blast beats sound like a typewriter. But then you hear a record with massive, punchy drums that feel completely real, and you find out later it was dripping with samples from a library just like this one.
So what's the difference? It boils down to one word: variation.
The "Too Perfect" Problem in Modern Drums
No human drummer—not even Matt Halpern himself—hits a drum with the exact same velocity, in the exact same spot, at the exact same time, twice in a row. It’s physically impossible. Those tiny, near-imperceptible fluctuations in timing and power are what our brains interpret as human. It’s what gives a performance groove and feel.
When we program drums by snapping every MIDI note perfectly to the grid and cranking the velocity to 127, we eliminate all of that nuance. Our brains pick up on the extreme repetition and just tune out. The initial impact might be impressive, but it quickly becomes fatiguing and lifeless. To fix this, we need to focus on the two key elements of a human performance: velocity and timing.
Velocity: Your Most Powerful Humanizing Tool
In a multi-sampled library like GGD Matt Halpern, velocity is so much more than a volume knob. It's the key to unlocking the library's true potential.
Beyond Just Volume Control
When you change the velocity of a MIDI note from, say, 110 to 125, you aren't just making the sample louder. You're often triggering a completely different sample. A snare drum hit with full force has a different attack, tone, and sustain than one hit at 75% power. The stick "thwack" is louder, the shell resonates differently, and the snare wires crack with more intensity.
The GGD library is packed with these velocity layers. By programming everything at full tilt, you’re only hearing a fraction of what the library has to offer. You’re missing all the ghost notes, the build-ups, and the dynamic details that make a drum part breathe. It’s the key to making even a fast snare roll sound convincingly human.
A Practical Example: Fixing Weak Blast Beats
Let’s talk about a classic scenario: the blast beat. Knowing how to properly edit blast beats is crucial for modern metal, and velocity is your secret weapon. A real drummer playing a 240 bpm blast simply can't hit the snare as hard as they would on a breakdown at 120 bpm. Physics gets in the way. As a result, the natural snare in a blast section can sound weak and get lost in a wall of guitars and cymbals.
The wrong solution is to just turn up the fader on your live snare track during that section. All you're doing is cranking up the volume on a weak-sounding hit and, more importantly, bringing up a ton of nasty cymbal bleed with it.
The right solution is to use MIDI velocity to add power without the noise.
- Isolate the Section: Find the blast beat in your MIDI editor.
- Select the Snare Hits: Select all the snare notes within that part.
- Boost the Velocity: While your "normal" backbeats might be sitting around a velocity of 115-120, push the blast beat snare velocities up to 125-127.
Now, you get the powerful crack of the top-velocity snare sample, which cuts through the mix with aggression and clarity. It sounds intentional and powerful, like the drummer is getting a "helping hand," without making the cymbals sound harsh and crusty. The entire part feels more balanced and aggressive because the kick-snare interplay is locked in and intense.
Finding the Pocket: Smart MIDI Editing
Once your velocities are feeling more dynamic, it's time to address timing. This is where you can really separate your programmed drums from the robotic pack.
Why 100% Quantize is (Usually) a Bad Idea
Quantizing to 100% is the fastest way to make your drums sound programmed. It’s the audio equivalent of slapping a ruler on the track and erasing any semblance of human groove.
Instead of snapping everything perfectly to the grid, try quantizing to a lower percentage, like 85% or 90%. This will tighten up the performance by pulling the notes closer to the grid lines without placing them perfectly on top. It's a fantastic way to preserve some of the original push and pull of a performance (even one you tapped out on a keyboard) while still ensuring it's musically tight.
An editor's musical knowledge is crucial here. Knowing what a "bomb blast" or a "downbeat blast" is supposed to feel like informs your editing decisions. It tells you which hits should be rock solid (like the snare on the downbeat) and which can have a little more sway.
Manual Nudges and Micro-Timing
After your initial quantization, listen back closely. Does a hi-hat hit feel like it's dragging slightly behind the snare? Does a kick drum before a fill feel rushed?
Don't be afraid to zoom in and manually nudge individual notes. Shifting a single snare hit a few milliseconds forward can make a fill feel more urgent. Pulling the kick drum back ever so slightly before the beat can create a laid-back, "in the pocket" feel. This is tedious work, but it’s these micro-timing adjustments that truly define a professional-sounding drum performance. If you want to dive deeper, our advanced drum editing tutorials cover these techniques in detail.
Blending and Processing For a Cohesive Sound
The final step is to make your perfectly programmed GGD kit sound like it was recorded in a single room.
Reinforcement, Not Just Replacement
While the Halpern library sounds incredible on its own, it’s often at its best when used to reinforce live drums. There are several killer sample replacement techniques that let you blend the best of both worlds. You get the weight and punch from the samples, while the live overheads and room mics provide the realistic cymbal wash, air, and "glue" that makes it sound like a cohesive instrument.
Bus Processing Your Programmed Drums
Even if you're using 100% GGD, treat the output as if it were a real kit. Route all your GGD tracks to a single stereo "Drum Bus" in your DAW and process it as a whole.
-
Drum Bus Compression: Slap a VCA-style compressor (like a software model of an SSL or API bus compressor) on your drum bus. A few dB of gain reduction with a slow attack and fast release will add punch, control the dynamics, and help "glue" the individual kit pieces together. Learning to apply this kind of processing is essential. A great place to start is with the basics of compression for rock and metal. For even more power, you can also explore techniques like parallel compression on your drum bus to add aggression without sacrificing punch.
-
Overall EQ: Don't be afraid to apply some broad EQ strokes to the entire bus to shape the final tone. A slight low-end bump around 60-80Hz can add weight, while a modest high-shelf boost can add air and clarity to the cymbals. Getting individual elements right first, like learning how to mix a metal kick drum, makes bus EQ’ing much more effective. This skill translates across the mix, helping you balance guitars and bass as well.
100+ Insanely Detailed Mixing Tutorials
We leave absolutely nothing out, showing you every single step
See It In Action
These techniques—focusing on velocity dynamics, humanizing your timing, and using smart bus processing—are the keys to transforming the GetGood Drums Matt Halpern library from a great-sounding tool into a living, breathing performance.
But reading about it is one thing. Imagine watching world-class producers like Will Putney, Jens Bogren, or Billy Decker apply these concepts in real-time on real sessions from bands like Periphery, Gojira, and Knocked Loose. They dial in MIDI, blend samples, and use compression and EQ to create those massive, album-ready drum sounds you know and love.
At Nail The Mix, that’s exactly what you get. You can stop guessing and see how it’s really done. Check out our full catalog of Nail The Mix sessions and browse classes from some of the best instructors in the business to learn how they build world-class drum sounds from the ground up.
Get a new set of multi-tracks every month from a world-class artist, a livestream with the producer who mixed it, 100+ tutorials, our exclusive plugins and more
Get Started for $1